Installation and run :
In 3DS max go to Script \ Run Script and run building_generator_install.mzp
This will install all necessary files.
Then you need to add icon to tool panel. Go to Customize / Customize User Interface. In Category go to Building Utils, then just drag and drop Building generator to your toolbar.
![](https://top-list.danthietke.vn/wp-content/uploads/2023/02/31102022_082029_CH_camtasia-2020.jpg)
Custom icon
next just assign icon to your new button. You can do this by clicking on button by RMB / Edit Button Apperance / Image Button.
You will find building icon under group BuildingIco (or You can choose any icon you wish)
For Uninstall :
simply delete directory “building_generator” “c:\Users\user_name\AppData\Local\Autodesk\3dsMax\2022 – 64bit\ENU\usermacros\building_generator”
Curent state:
Currently script is in beta stage and it`s free to use. As i don`t have use of script for myself, i can adjust some functionality regarding feedback from users, if there will be any. As i work on script only myself i would really appreciate some feedback.
Advantages:
Script is easy to use. No technical artist needed
very fast prototyping – create building in few minutes (in case source prefabs are prepared)
Easy to use GUI, no nodes. Just buttons and thumbnails. basic philosophy of tool – “Work with prefabs like with polygons.” No complicated nodes, no tech-artist skills needed.
script is non destructive – it not touches source prefab geometry. ( What script is only does is moving / rotating / mirroring asset and adding slice modifier on corners )
No saving required – just use standard 3dsmax save/ load, you can always continue edit project (in case you will use script proper way ).
Not only for buildings – tool is convenient for any assets with lot of repetitive parts. For example bridge construction, railings, interior walls etc..
Features:
- Support multiple buildings /blocks.
- shape of asset can be defined by box volume or by spline shape
- Working with prefabs (user prepared geometry) that are referenced (instanced) from source prefab. That means basic prefabs can be simple geometry, which can be updated to final mesh anytime..
- Walls editing -(loop selection of rows and columns, quick replace or extrude of source prefabs, add /remove floor, random selection, step selection, mirror (symmetrical) selection
- Roof creation – scatter random objects (for example chimneys, antennas) on top of asset
- Building hierarchy – walls or populated object have visual parent nodes, so whole walls or populated objects that belong to wall can be easily selected.
- Tool supports both interiors and exteriors. (possible can be use for building game levels, although currently is not main focus of tool)
- “populate function ” – Additional object can be scattered above walls , and additionally aligned (can be used for example for air conditioning, flower pots etc ). Selection loops should work on populated object too. Multiple “layers” of scattered objects supported..
- Basic graybox presets/source files are attached (Building, Interior, Castle, Sci-fi building). This presets are not meant for final use and are only as example.. Its also in graybox state, so it don`t have mapping! main intention of plugin is that users will build their own presets (but can be possibly shared through some platform)
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